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WOW Training w/ ( Sandy Integration )

Saturday, April 12, 2008 at 9:00 AM - Sunday, April 13, 2008 at 6:00 PM (PT)

Sacramento, CA

Ticket Information

Ticket Type Sales End Price Fee Quantity
Early Bird Ended $399.00 $0.00

Event Details

Two Days with the Creator of WOW and Sandy! CLASS SYLLABUS COMING SOON! WOW-Engine is a free AS3 open source physics engine written by Jérôme Birembaut capable to handle positions in a 3D environment. WOW-Engine use Sandy library for all the 3D mathematical computations (matrix, 3D vector, plane). The inner architecture of the engine is also inspired by Sandy’s one. Collisions and physical reactions are possible thanks to the AS3 physic engine made by Alec Cove, named APE(version 0.2.).. Even if APE is a 2D physic engine, it is possible to extend the contraints on volumes, and that’s the purpose of WOW-engine. WOW-engine extends APE, and allows to simulate physics on 3D volumes. WOW-Engine is capable to handle positions and rotations of abstract objects, which need to be linked to some visual objects (2D or 3D). The visual objects can be drawn thanks to another library (Sandy3D , Papervision3D, Away3D for 3D). WOW-Engine use and depend of the Data Structures classes written by polygonal labs.

When & Where



Bricka Bracka
2114 P Street
Sacramento, CA 95816

Saturday, April 12, 2008 at 9:00 AM - Sunday, April 13, 2008 at 6:00 PM (PT)


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Hosted By

Bricka Bracka Web Software



Bricka Bracka is a team of skilled Flash/Flex Engineers. We truly build Web Software that rocks! We specialize in and focus on Actionscript Development in Flash, Flex and pure Actionscript 3.0. We build our code efficiently, using well documented design patterns. We also offer programming, re-factoring and bug fixing for those developing Actionscript 2.0. We are skilled in Flash Media Server, Flash Video, Flex Data Services and Integrating Flash with back end systems. We are not web designers! We don't do photoshop! We are the uber geeks of the Flash world. Come get your application built right the first time.